Technological capabilities and restrictions, along with evolving audience preferences and media capabilities has required marketers’ to find new ways to reach target audiences, has led them to explore the possibilities with mobile marketing and advertising.
“Mobile advertising remains one of the most exciting developments in the mobile market today and one which opens the door for marketers to target their customers and prospects more directly through an entirely new channel…” –Cristy Burgan, VP of Marketing Solutions, Acision
One form of mobile advertising is advergames –also known as mobile games, which are designed “to feature specific products in starring roles. The primary benefit of advergames is that they can create extremely immersive experiences for key demographic audiences.” WVU, 2010
- As discussed in a previous post on mobile marketing - Marketing on a mobile phone has become increasingly popular since the introduction of SMS (Short Message Service). And mobile marketing has certainly reached beyond kids and teens: “Given a choice of consumer electronic devices, boomer Internet users overwhelmingly chose PCs over mobile phones (51% and 21%, respectively), while the opposite was true for Gen Y and Gen X (47% and 38%), according to Accenture.” FuorDigital, 2008
More than a year after launch, there are 74,031 apps in the iPhone App store. Not exclusive to the Apple iPhone either, makers of competitor “smart phones” now offer a variety of cellular phone models that allow users to access cell phone applications.
Recently, I have become acquainted a cell phone application that has integrated mobile gaming, advertising and socialization through the Scrabble-inspired game, Words with Friends—that many call “the best word game application of today”.
The best part for marketers is that the FREE version allows third party advertisements to interrupt game play.
For users, compared to its competition, Words with Friends has some distinct differences and some lacking features; however, the speed of the application and the bounteous player group are enough to create a buzz and explode its popularity.
After registering (presumably for database marketing purposes), you are matched with a random opponent or you play a friend. Game play is essentially identical to Scrabble—creating words and scoring points.
Push notifications, offered by the mobile nature of the game, contribute to the active nature of the applications’ users—it creates a fast-pace that induces users to move quickly.
To be honest, I never really liked Scrabble—but for some reason, I cannot get enough of Words with Friends.
If you can’t wait to try it, my player name is MizzBowe—it could be fun…and I need the practice.

